Official API javadocs for modular Paper & Folia plugin architecture with non-blocking execution and clear contracts.
Asynchronous player achievements with statistic criteria, idempotent unlocks, rewards, events, and SQL progress.
Immutable append-only audit events with bounded queries and async persistence.
Idempotent SQL persistence adapter with indexed queries and migrations for audit events.
Caffeine-backed caches with automatic dirty tracking, bulk flushing, and persistence.
Safe asynchronous cleanup of loaded world entities with preview mode, allow-list policies, batching, and region-thread removal.
Declarative command framework with async arguments, cooldowns, and Folia thread safety.
YAML binding to immutable records with constraint validation and async reloads.
Local and distributed SQL-backed cooldown limiters with automatic expiration pruning.
Centralized plugin lifecycle ownership and reverse-order resource disposal.
Non-blocking reactive chat, sign, and anvil prompt dialogs with cancellation and timeouts.
Modern Display Entity engine for text, item, and block holograms.
Exact BigDecimal economy with atomic transactions and idempotency guarantees.
Reflection-free, high-performance event bus with execution order prioritizations.
Immutable asynchronous friendships, requests, blocks, optimistic revisions, and domain events.
Declarative reactive inventory interfaces, pagination, and anti-exploit click debounce.
Reactive zero-flicker scoreboards, dynamic tablist, bossbars, and actionbars.
Loss-less binary inventory synchronization, snapshots, rollbacks, and dupe-proof cross-server transfers.
Fluent Paper 1.21+ data-component item, armor, and player skull builders.
Persistent named jobs with retries, recurring schedules, cancellation, and crash recovery.
Player locale preferences, deterministic message fallback, and safe MiniMessage rendering.
Immutable asynchronous homes and warps with safe Paper and Folia teleport integration.
Persistent asynchronous player mail with TTL, idempotent sends, inbox pagination, and SQL storage.
Persistent player marketplace with bounded listings, idempotent purchases, recovery-safe settlement, and SQL storage.
Micrometer metrics instrumentation with optional Prometheus HTTP exporter endpoint.
Scoreboard team-driven nametag formatting, tablist sorting priority, and collision rules.
Cotani โ high-performance virtual NPC and packet interaction module for Paper and Folia
Cotani - asynchronous party and group service
Cotani - asynchronous permission service
High-performance placeholder parsing and resolution with optional PlaceholderAPI bridge.
Immutable asynchronous bans, mutes, warnings, expiration, revocation, and audit integration.
Objective-based player quests with optimistic progress, idempotent claims, events, and SQL storage.
Asynchronous priority queues, expiring tickets, and atomic matchmaking groups.
Named, bounded player rankings backed by cotani-statistics.
Non-blocking Redis client, pub/sub messaging, distributed locks, and cross-server sync.
Cotani โ high-performance 3D spatial region and protection module for Paper and Folia
Persistent idempotent player rewards with cooldowns, streaks, immutable grants, and SQL storage.
Idempotent economy and entity-thread-safe inventory settlement adapters for rewards.
Seasonal player progression with idempotent experience grants, cumulative levels, reward claims, events, and SQL storage.
Atomic asynchronous player statistics with bounded rankings, domain events, and SQL persistence.
SQLite, MySQL, and MariaDB queries, schema migrations, and transaction management.
Async, global, region, and entity scheduling with fluent TaskChain thread transitions.
Policy-driven teleport pipelines with hazard checks, combat tags, and countdown warps.
MiniMessage text formatting, audience messaging, and placeholder resolution.
Confirmation-based player trading with immutable offers and idempotent settlement.
Async user profile resolution, online caching, and session lifecycle management.